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Subject:And another RPG bundle offer - Bash!
Time:07:08 pm
Bash is a superhero RPG I've been vaguely aware of for a while - basically, it's an attempt to write a superhero RPG that emphasises simple character generation rather than the complex procedures of most games in this genre. Supplements cover fantasy, SF, and other fun stuff:

https://bundleofholding.com/presents/BASH

"This collection features the BASH! RPG of fast and simple action from Basic Action Games. With BASH! (Basic Action Super Heroes), you can create characters and run four-color superheroic adventures within minutes. Easy to teach to novices and younger players, BASH! also works great for fantasy and spaceopera. The rulebooks and supplements in this bargain-priced collection permit any kind of action-packed adventure.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Doctors Without Borders.

The total retail value of the titles in this offer at launch is US$84. Customers who pay just US$8.95 get all four titles in our Starter Collection (retail value $32) as DRM-free .PDF ebooks, including all three core BASH! rulebooks -- the Ultimate Edition of superheroic action, Fantasy, and Sci-Fi -- and the introductory superhero adventure To Stand Together.

Those who pay more than the threshold (average) price, which is set at $17.95 to start, also get our entire Bonus Collection with no less than thirteen more titles worth an additional $52, including nine Awesome Powers collections, with hundreds of power and dozens of ready-to-player heroes and villains; Crook Book #1 and Comic Character Cavalcade #1-2, with scads more characters; and the Watchmen-like street-level superhero adventure Five Minutes to Midnight. The whole offer gives you every major book in the BASH! line -- plenty to let your heroes fight through a whole Golden, Silver, or Iron Age of comic-book action.

At least one more title will be added later -  When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.


Pros, as far as I can see, are that it really is fairly easy to design a character, and the material in the bundle does give you a lot of stuff for any type of superhero game. Cons, characters seem to come out looking a little less 'polished" than in other systems. And my impression (without having played it) is that it won't play much faster than any other superhero RPG, which has always been one of the problems of this genre. Apart from that it looks OK, but the design isn't exactly inspired - the art in the first book is lowish resolution bitmapped graphics, but I can live with that; later books are better in that respect. I think it could do with a little attention from a better layout artist, but that's true of a LOT of RPGs.

This is one I'm certainly going to look at, and I think it's good value for money. Having said that, most people who play superhero games are probably already wedded to one or another system - Champions, GURPS Supers, and the rest - and may not want to try another, so it's probably aimed primarily at newcomers to the genre. If that doesn't apply to you it may be another story.
Also posted at http://ffutures.dreamwidth.org/2086021.html, where there are comment count unavailable comments. Please comment here or there using OpenID.
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whswhs
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Time:2017-08-08 04:16 am (UTC)
Actually, I've run superhero campaigns in many different systems. I ran one in the current version of GURPS Supers not long after writing it, but since then I've used the Laundry RPG and the latest Marvel game. And I've also used Champions, Space 1889, DC Heroes, FUDGE, and Godlike. Sometimes it seems to me that one of the first questions that comes to me about an RPG is "okay, what kind of superhero game would this let me run?"

But I do admit that the superhero campaign I'm offering to my current player group will be GURPS Supers, if they go for it.
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ffutures
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Time:2017-08-08 05:14 pm (UTC)
Fair point - but given how much these systems cost I think that many people will stick to one they like rather than experimenting a lot.
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ffutures
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Time:2017-08-08 05:16 pm (UTC)
That applies to most genres, of course - but superhero games seem to be particularly good at attracting "use the system for everything" people, because learning them usually needs a big investment of time etc.
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whswhs
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Time:2017-08-08 10:59 pm (UTC)
For me, the big appeal of multiple systems is kind of an artistic one: Different rules systems produce different effects. For example, I use GURPS for a lot of things; but when I wanted to run a campaign set in Middle-Earth, I decided to run it in Big Eyes Small Mouth, partly because Tolkien's storytelling is so intensely visual, partly because (despite being a realistic writer in many ways) he doesn't go in for the nuts and bolts realism that GURPS excels at, but also because Middle-Earth is a deeply animistic place, with trees and birds and even stones having spirits, and that fit well with BESM's Japanese cultural assumptions. And when I ran a Discworld campaign, I didn't use GURPS Discworld (which was actually the first Discworld book I read!) but FUDGE, because it was such a perfect system for doing narrative causality. It's like doing some visual art with pastels and some with ink and a brush and some with a hammer and chisel and a block of stone.

On the other hand, that's likely a peculiarity of my approach to the hobby.
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[icon] And another RPG bundle offer - Bash! - Meme-Free Zone
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