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| Just reading through the proof PDF of The Complete Canal Priests of Mars, the expanded (or rather uncut) version of my old Space 1889 adventure, which will be published by Heliograph Inc. real soon now - PDF around July 15th, print version at Gen Con, hopefully available from Amazon in mid-August.
The PDF will be $9.95, the print version recommended at $19.95 (say $13-$14 from Amazon).
So far I'm quite enjoying it - it's so long since I wrote it that I'd forgotten just how complicated and occasionally silly the full-length plot is! And it has all new art by Paul Daly which so far looks extremely good. Thus far remarkably few errors, which is always a plus - or me being a very poor proofreader, of course...
later Holy crap - just realised that this sucker was first printed nineteen years ago, possibly 20 - the copyright date is given as 1990 but I think it was actually available in 1989. | comments: 8 comments or Leave a comment  |
| I decided to go with a real picture of the Moon and shaded blobs for the asteroids in the end:

Since there appear to be no better pictures of the asteroids it ought to do.
later: Realised that the Moon picture is in copyright, not a public domain NASA image, so I've substituted one I took last year. Not quite as good, but it's going to be reproduced fairly small anyway so I don't think it matters much.
 | comments: 7 comments or Leave a comment  |
| I've cheated a little by moving asteroids very slightly to make which line they're on a little clearer. I've also covered sections of orbit where it wasn't clear which line an asteroid was on, and used a different dotted line for each asteroid. Really doubt that I can make it much clearer than this, especially since it's going to be a really tiny picture on the page.
 | comments: 1 comment or Leave a comment  |
| Colour for clarity, I hope.

I forgot to say - if anyone can recommend software (preferably cheap) that can produce something like this with things like coding of the orbits to show whether they are above or below the plane of the Ecliptic, I would love to hear about it. | comments: 4 comments or Leave a comment  |
| Couple of pictures for the Weinbaum RPG - these are fairly small captures, they will be a bit bigger in the game.
This first combines several orbit traces image I got from "Planets", a really old DOS program. This won't be appearing in the game as such.

The second is what I ended up with when I took the first image and created ellipses over the orbits with Corel Draw, then added in the Trojans. These are positions for January 2115, incidentally.

And the third is the sizes of the asteroids and some Postscript cratering

Anything look horribly wrong?
later Might replace the moon picture with one of the 500mm lens shots I took last year. | comments: 5 comments or Leave a comment  |
| The final list of asteroids is the four classic ones - Ceres, Pallas, Vesta and Juno, a representative Trojan: 624 Hektor, Eros, and Icarus. Any others I should consider adding, e.g. anything spectacularly weird? Basically, I'll be giving basic astronomical data for each one - orbital period, distance from the sun, gravity, etc., something about minerals etc., and possibly some adventure seeds such as a "submarine into Ceres" thing.
I'm having a lot of trouble getting my head around the mass of asteroids - I don't think my brain can manage that many zeros. Has anyone done a table comparing them to e.g. Mount Everest, e.g. Ceres is 10,000,000 mount Everests, or whatever?
Before anyone asks, I really don't want to do a "deflect the asteroid from hitting an inhabited planet" adventure, that's been done to death, and it would be nice to give this sort of graphic indication of their mass to show why messing with their orbits really isn't practical when your drive can accelerate a few hundred tons at .01g at best. | comments: 5 comments or Leave a comment  |
| The Wikipedia article on Ceres makes it sound like there's quite a lot of water there. Given that in the Weinbaum universe Jupiter is fairly hot, could I conceivably get away with there being a frigid sea under the ice, kept molten by tidal forces and Jupiter's heat whenever they're close to each other?
In other news, I think that it was a good idea to offer the FF CD-ROM as a download. Sales seem to have picked up a little, though it's too early to tell if this is additional to sales of a physical CD or is taking the place of CD sales. I should know more when I check over the next few weeks. | comments: 9 comments or Leave a comment  |
| I finally finished off Mars for the Weinbaum RPG - did so by ditching a couple of thousand words which let me tie it off more effectively and will hopefully make it a more interesting read.
I need to write something about the asteriods in the Weinbaum universe, which is a little tricky since none of the stories go there and they are only mentioned twice, both times VERY briefly.
Since this is a fairly hard science universe I can't really justify breathable atmospheres etc. so descriptions will have a certain sameness -I think I'm going to confine myself to a list of a few that are interesting for one reason or another. Say the the first four discovered and a couple of the really eccentric ones such as Eros and possible one of the Earth-grazers. Preferably ones that were known in the 1930s, or could easily be discovered then. Any nominations? | comments: 12 comments or Leave a comment  |
| I don't think I ever got round to posting the final text of the part of the Weinbaum RPG describing Martian reactions to cartoon characters:
Although many aspects of Thoth society and personality are still mysterious, they are avid consumers of Terran animated films and seem to be in awe of certain characters, most notably Warner Brothers’ “Road Runner” and to a lesser extent Universal’s “Woody Woodpecker”. There are obvious reasons for their love of these characters; they are vaguely similar in body form to the Martians, and some of the behaviour shown in these cartoons looks a little like the fast erratic movement of a Martian. Within months of the first cartoon screening on Mars it was noticed that Martians had begun to use the word-sound “beep-beep” for extra emphasis.
It was initially thought that the Thoth might be worshipping these characters as gods, but there is ample evidence that they understand the animation process, and realise that the characters are human creations. In 2076 a Thoth known as Ch’tiiiiir visited Earth; while in Washington it gave the Smithsonian Institute seventeen pictures which were eventually deciphered as a crude “storyboard” outline for a film based on the characters, in which Wile E. Coyote chases the Road Runner to Mars, falls into a series of traps based on peculiarities of the Martian environment, and is ultimately eaten by a Dream Beast, which he sees as an attractive female coyote. The Institute contacted Warner Brothers and arranged to have the aimation made, with Ch’tiiiiir witnessing the production process from beginning to end. The cartoon was popular enough that several sequels have been made, and on any given Saturday morning it’s likely that at least one will be shown on one of the children’s television programs. This has helped to reinforce the idea of the Martians as the friends of humanity.
Oh, and here's the Martian view of humans, in a cut because it's more of a "don't tell the players" thing:
( Martians and humans ) | comments: 2 comments or Leave a comment  |
| On Saturday I had a look at the figures on offer at the Salute wargames con (don't have much to say about the con since I was feeling lousy, didn't play anything, and left early). Space suited figures seem to be as rare as hen's teeth, and usually ridiculously heavily armoured - Games Workshop's Chaos death spikey giant shoulder pads have a lot to answer for - and when I thought about it I realised that I'd mostly need figures in "normal" clothing. Also in fairly short supply, of course, especially at a wargames con.
But eventually I found these plastic models on a stall selling second hand figures:

They have pretty much the look I was after - adventurers in a variety of costumes, not ridiculously heavily armed. They're ready painted, not incredibly well but good enough for a demo game, with a 1950s SF look that should work for the Weinbaum universe. They're actually collectible miniatures from some sort of Star Wars game - don't know what it's called - made by a company called LFL. Most of these are apparently common and were priced at 50p second hand, with a couple at a pound. They look to be about 28mm scale, and (apart from the lack of female figures) are more or less what I want.
I also got a couple of humanoid aliens, which need some head modifications to look human which I'm still working on. One is a woman in a purple catsuit which will do quite nicely as a spacesuit sans helmet, carrying a silly gun, the other is a male figure wearing a heavier suit with jointed armour, carrying an even sillier gun. The woman was originally dark skinned but I want to match a particular Weinbaum character who is blonde, so that is changing.

Anyway, I'm having a lot of trouble finding out about this range - LFL seem to make a lot of different collectible figures, none of which look quite like this lot. Anyone know anything about them? | comments: 16 comments or Leave a comment  |
| Here's the plot summary for the TV show I've invented for the fanfic RPG:
Once upon a time there were three ordinary college girls leading ordinary lives, who were unexpectedly abducted by aliens, brainwashed, trained as ninja assassins and programmed to help conquer humanity, escaped, stole a spaceship, and are now trying to find their way back to Earth, paying their way by slaying monsters on the worlds they visit. Along the way they’ve acquired a crew, several implausibly powerful weapons, numerous enemies, and a reputation for gratuitous violence. These are the Ninja Monster Slayers in Spaaaace!
Sound promising?
Also, I'm a bit puzzled as to how I'm going to word the "Slash" card without causing offence. The version I have so far doesn't feel quite right
( card text ) | comments: 11 comments or Leave a comment  |
| I've been working on the "plot cards" for the fanfic game - briefly, each will be a plot coupon that can be played to affect the course of the game, players will be given a few at the start of each scenario. So far I have forty ideas, ten cards per page, each will eventually consist of a name, a quote as an example, a description of what the effect is, and a note on when the card can be played and whether it is a one-shot effect or permanent. If anyone wants to suggest more I could possibly be persuaded to take it to 50 or 60 cards... I've put in the full text of the first four, the rest will be written as time permits. Technobabble “Hah! A short burst of quasitron particles will soon disable their hyperdrive…” No matter how dire the situation or minimal your resources, you have the technology to set things right, if you can come up with some convincing technobabble. One use only Real Family “By defeating me you have proved yourself a worthy heir to my evil empire…” Your character, or another character of your choice, is unknowingly related to one of the principal heroes or villains of the story; the GM decides who. Not always good news… One use only
Woke Up in Vegas “Who are you, and what the frack are you doing in my bedroom?” Your character, or another of your choice, wakes to discover that he or she has married unexpectedly; the GM selects the spouse, the wedding cannot be annulled Permanent effect once played
Retcon “I thought everyone knew I studied nuclear physics before I became a vet…” Something in your character’s past, never before mentioned, will provide exactly the skills, contacts, or circumstances needed to solve the current problem. One Use Only
The others are:
Plot? What Plot?? Crossover Slash! Typo Baby on the Doorstep All a Dream Here We Go Again With One Bound… Fade to Black Like a Virgin Back-story Separated At Birth Essential Attribute Unexpected Allies Jump the Shark Fame at Last McGuffin Stunt Double RPF [real people fic] Amnesia Marriage Contract Your Mission Marooned Debt of Honour Secret Base Songfic Badfic Wedding Surprise BFG [big fracking gun] One Liner Bad Science Terms of the Will Cute Kid I Got Better Exactly As I Planned | comments: 25 comments or Leave a comment  |
| frostfox sent me a very nice picture but I've decided it'll work better inside than on the cover, and as someone pointed out The Thinker is instantly recognizable, so I'm going to stick with it - this time using high res versions of the statue and thought bubble that look a lot better. I've changed the wording of the thought bubble a little too.
 | comments: Leave a comment  |
| I'm thinking minimalist. I think I can get away with the small references to real fandoms in the thought bubble, unless anyone knows better.

All comments gratefully received. | comments: 12 comments or Leave a comment  |
| ...is "Fanfic: The Role Playing Game"
Basic idea is to use the Diana: Warrior Princess rules (e.g. extremely cinematic and silly) but the setting of the TV show, book, whatever of your choice. Characters are designed by players, who must base the character stats on the description of the character in a story of their choice - so it can be anything from completely canon compliant to a total Mary-Sue. The other players have to agree that the character stats match the character as described. The rule, I think, will be that players can't base their characters on their own fanfic...
Characters who are close to canon will get bonuses that can be used to influence dice rolls etc. Mary-Sues will get fewer bonuses and possibly an occasional bit of bad luck. I'm not 100% sure what I'll do about characters who are pretty much Mary-Sues in canon such as H*n*r H*rr*ngt*n or W*ll*w R*s*nb*rg, but I'm sure I'll think of something. There will also, I think, be lots of cards that players can use to influence the plot such as "Woke Up In Vegas", "Real Father", and of course "Slash" and "Femme-Slash".
Now for obvious legal reasons this can't be based on any real fandom - apart from anthing else, I want to sell this, which means I can't mess around with characters owned by grasping megacorporations. I'm probably going to have to invent some sort of low common denominator TV show and use it for my examples. My tentative title is "Ninja Monster Slayers in Spaaaace". Any suggestions on this? And what do people think of the idea as a whole? | comments: 29 comments or Leave a comment  |
| I've made some changes to the design of both of my sites, most notably a redesign of the game download pages to improve clarity and reduce clutter. This is most obvious on forgottenfutures.com (and .org), but there should also be a slight improvement on forgottenfutures.co.uk
I've also replaced all (I hope) of the files that got mislaid when I moved to the new hosting company, fixed a few links, and made a higher-resolution version of the logo which resizes with page width - the old one was low resolution and didn't resize.
If anything seems to have gone horribly wrong please let me know!
Apologies if you see this more than once, it's posted to ffutures_news too. | comments: 4 comments or Leave a comment  |
| Getting back to flame pistols again
http://ffutures.livejournal.com/522696.html
I've somehow got to get enough energy from a small cheap diamond to zap an immense amount of the countryside, and bond energy simply doesn't cut it - it would be about as much as you'd get from burning the diamond or a similarly sized lump of coal with a blowtorch.
Does carbon fusion (as seen in supernovas) seem even faintly plausible as the energy source? | comments: 15 comments or Leave a comment  |
| One of the weapons that appears in several of Weinbaum's Planetary stories is the flame pistol (the name is hyphenated in Parasite Planet but not the other stories):the experienced Venusian frontiersman is very careful with the flame-pistol. It has to be charged with a diamond, a cheap black one, of course, but still an item to consider. The crystal, when fired, gives up all its energy in one terrific blast that roars out like a lightning stroke for a hundred yards, incinerating everything in its path. [parasite planet]
who'd risk firing a flame-pistol indoors? It would simply blow out one wall of the building. [ibid]
He was cornered between the monster and an impenetrable tangle of vegetation, so he did the only thing left to do. He snatched his flame-pistol and sent a terrific, roaring blast into the horror, a blast that incinerated tons of pasty filth and left a few small fragments crawling and feeding on the debris. The blast also, as it usually does, shattered the barrel of the weapon. He sighed as he set about the forty-minute job of replacing it—no true Hotlander ever delays that—for the blast had cost fifteen good American dollars, ten for the cheap diamond that had exploded, and five for the barrel. Nothing at all when he had had his xixtchil, but a real item now. He sighed again as he discovered that the remaining barrel was his last; he had been forced to economize on everything when he set out. [ibid]
Inferno burst. The tiny diamond, giving up all its energy in one terrific blast, shot a jagged stream of fire that filled the canyon from wall to wall and vomited out beyond to cut a fan of fire through the bleeding-grass of the slope. Idiots' Hills reverberated to the roar, and when the rain of debris settled, there was nothing in the canyon save a few bits of flesh... [The Mad Moon] OK, so I have to develop game stats for this thing. In particular I need to explain where it gets its energy from (maybe bond energy or something), why it takes five minutes to reload if the barrel survives, or half an hour if it doesn't, and why the barrel (or in one story the chamber) bursting doesn't kill the person firing the gun.
My description of it in game terms currently reads:
Flame Pistol; Range 300ft radius 20ft, Effect 30; A:I B:C/K C:K Fires 1 shot per 3 rounds; ammunition industrial diamonds value $10 Barrel (cost $5) shatters on 11-12; changing barrels takes 45 minutes. Use in confined spaces is not recommended!
I need to change this a little - I think "1 shot / 5 rounds" and "Barrel shatters on 10-11, Chamber shatters on 12" would work for game purposes. It's still way too fast and reliable, going on Weinbaum's description, but I'm not sure that the rules will easily work with something that falls apart more often than not.
The trouble is that it's about as powerful as a War of the Worlds Martian heat-ray, but apparently hand-portable and usable without protective clothing (although I will add a note to the effect that if it's used in confined spaces the flame will spread in all directions, not just forward, which ought to discourage people from trying to use it inside buildings). In destructive power it's comparable to weapons like the Traveller PGMP(?) or Doom's BFG, but it's a pistol sized weapon.
When I ran my play-tests at Dragonmeet someone insisted on firing one of these at night and just after a friendly Martian had jumped into the air. The flame burst incinerated their enemies, the Martian (who was hurtling down to attack the enemies from above) and a large area of the Martian countryside, and was visible well beyond the horizon, which made their attempts to sneak inconspicuously a bit futile.
Any suggestions on ways of handling this would be greatly appreciated. I think, for example, that on Earth the authorities will not take kindly to people carrying around hand-portable weapons of mass destruction. | comments: 25 comments or Leave a comment  |
| Today I've been designing "deck plans" for a mobile factory complex for one of the games I'll be running at Dragonmeet. It isn't particularly complicated but it's BIG - four page widths by two page lengths, about 20" x 35" when assembled. And it's only 1.12mb as a PDF, which is pretty good. Here's a preview:

As usual there's a lot of crud from the jpg compression that won't be in the PDF.
The one I'll be using at Dragonmeet won't be quite as good because I assembled it then spotted some things I wanted to change. But it took me ages to cut and line everything up properly so I'm going to live with it. | comments: Leave a comment  |
| I've left it very late, but I'm hoping to run the following adventures at Dragonmeet at the end of the month:
With A Grain of Salt The Venusian colonies depend on regular supplies of salt to refuel the atomic blasts that provide them with power, but their only source is the great Brightside salt flats, several hundred miles sunward beyond the deadly Hotland swamps. When all contact is lost with the mobile factory that collects it, and two shipments in a row fail to reach the British colony of Venoble, it’s time for the League of Nations Patrol to investigate. 3-6 Players, 2-3 hours
Warlord of Mars For decades China has been in a state of near-anarchy, ruled and plundered by rival warlords who grind the peasants into poverty. Now General Fong, one of the most merciless of these rulers, has somehow reached Mars with a group of his most fanatical supporters, seized one of the remaining Martian cities, and proclaimed himself Emperor. How will the gentle Martians react to his oppression? Why would he want Mars anyway? And what can the adventurers do to stop him? 3-6 Players, 2-3 hours
Assuming that all goes well and they can still let me have a table, look out for me there!
Later: Looks like I've got a table. And hopefully a load more plastic astronauts heading my way... | comments: 2 comments or Leave a comment  |
| | Does Aeresobiota seem a good name for the Martian plant-animal kingdom of Weinbaum's stories? | comments: 3 comments or Leave a comment  |
| When did the idea that the rings of Saturn are made of ice first appear? It doesn't seem to have been around in 1900, because George Griffith's In Saturn's Realm (1900) says
"It's quite evident," said Redgrave, "that those are rings of what we should call meteorites on earth, atoms of matter which Saturn threw off into Space after the satellites were formed ." "And I shouldn't wonder, if you will excuse my interrupting you," said Zaidie, "if the moons themselves have been made up of a lot of these things going together when they were only gas, or nebula or something of that sort. In fact, when Saturn was a good deal younger than he is now, he may have had a lot more rings and no moons, and now these aerolites, or whatever they are, can't come together and make moons, because they've got too solid."
The idea is certainly there by the 1950s because Asimov's The Martian Way uses it in 1952. I'm wondering if it was generally accepted in the 1930s when Weinbaum was writing his planetary stories. | comments: 13 comments or Leave a comment  |
| OK - here's a brief precis of the role of the League of nations, based on some of jordan179's ideas. Sorry to cut it so brutally, but I think a certain amount of vagueness is needed, and this is about all of the space I can spare for it...
The League of Nations The League, with headquarters in Geneva, is the main forum for resolving disputes between its member states. With the exception of China all of the main power blocs send representatives to the League and for the most part obey its directives and decisions. It’s generally assumed that if any of Earth’s colonies become independent they will also join the League.
As originally constituted the League was virtually toothless, and would have been unable to do anything really effective to defend the peace, but in 1935 Italy invaded Ethiopia, and Britain (perceiving the invasion as a threat to its African colonies) blockaded Italian Somaliland, claiming to be acting in defence of League principles. While this was barely justifiable, it set a precedent which led to the defeat of the German occupation of the Rhineland in 1936; Britain blockaded Germany while France sent a division into the Rhineland and drove out the Germans. Recognizing that this was likely to set the pattern for future wars, the League treaties were amended to legitimize future interventions.
Eventual results included the slow declines of Fascist and Communist dictatorships in the forties and fifties, with every move to expand their territories blocked before it could really begin. Gradually the League expanded its membership and mandate, opposing militarism and promoting civil liberties, and was one of the principal factors in forming the world as we know it today.
The League controls Earth’s space fleet, which currently consists of eight ships provided by various countries. It is used mainly for piracy suppression and rescue operations in the vicinity of the Earth, but patrols occasionally take in Venus, Mars, and the outer worlds. | comments: 7 comments or Leave a comment  |
| Is it reasonable to assume that barring catastrophe Weinbaum would have expected the League of Nations would still be around at the time his stories are set, circa 2110-15?
There are very slight hints of a space police service of sorts in The Red Peri; should I think of them as run by the League, or as company police run by the Interplanetary Corporation?
Later Never mind - I just reread the opening of The Red Peri and realised that Weinbaum describes "a blunt little League rocket" coming to the rescue of a ship after it was attacked by pirates, which I think answers both questions - The League of Nations runs the space fleet! | comments: 10 comments or Leave a comment  |
| Following on from the previous post, here are some carefully researched (yeah, right...) figures for the main nations circa 2100, based on the political situations previously described. Anything look implausible?
Later Now completely revised - hope this makes a bit more sense...
Nation
United Americas Brazilian Federation Russian Empire Europe Britain and allies Africa Pacific Alliance China [1] |
Population (Billions)
0.96 0.42 0.33 0.46 1.05 0.60 0.35 1.40 |
GNP (Billions)
14,592 4,620 3,036 6,164 15,225 1,260 1,925 < 600 |
Military Spending (billions) 583.7 184.8 151.8 180.9 761.3 68.0 134.6 Unknown | Average Income (dollars) 15,200 11,000 9,200 13,400 14,500 2,100 5,500 < 400 |
Life Expectancy (years) 85 82 85 88 87 72 75[2] < 50 |
Infant Mortality per 1000 births 2.7 4.1 3.6 2.9 4.5 22.8 16.5 > 250 |
Registered Spacecraft
54 16 18 23 26 3 2 None |
Interplanetary Colonies
6 2 3 5 4 None None None |
[1] All figures for China are estimates based on partial data and should be treated with caution. [2] Currently reduced due to deaths of Pacific War veterans, will probably rise to 80+ within ten years. | | comments: 17 comments or Leave a comment  |
| I've taken a few days off from Weinbaum to work on another games project (it's a bit early to say more) but am now now back at work on it, and have reached the bit of the Weinbaum game where I need to say something about what Earth is like circa 2100 AD. About which he unfortunately said virtually nothing.
Going by the things that were happening in Weinbaum's time (he died in 1934), I'm assuming that he would expect to see large superstates on the lines of the USA, British Empire, etc., so I've divided the world into the following main political blocs:
United Americas - Canada, Alaska, the USA, Mexico, Ecuador, and everything else north of Brazil. The USA formed economic links and military alliances to the North and South, eventually becoming a single economic community. The nations within the UA are still self-governing, to about the same extent that states were in the old USA, but all use a common currency, the dollar, and all owe their ultimate allegiance to Washington.
Brazilian Federation - Brazil responded to the rise and southward spread of the UA by forming links with other South American nations, united primarily by their distrust of the UA. In recent years the Brazilian Federation has become a little more relaxed in its dealings with the UA, and there have been joint agreements on trade which some interpret as a prelude to a final amalgamation of the Federation and UA.
Russian Empire - Russian Communism inevitably fell and the Romanovs were restored. Learning from their mistakes, the Russian Empire became a benevolent constitutional monarchy. All of the former USSR and some of the Balkan states, Poland, etc.
United States of Europe - The European empires were torn apart by the struggle against fascism of the 1940s to 60s, and most of their colonies became independent. Europe is now a loose association of states, the United States of Europe, although constant bickering makes this perhaps the least effective government on Earth. Essentially the European nations retain most of their independence, paying lip service to the United States of Europe when it suits them to combine economic or military forces.
Islamic Caliphate - Africa and the Middle East. With the decline of the European empires Africa was united by a new Mahdi. Now moderately liberal by Islamic standards.
Pacific Alliance - China, India, and everything down South including Australia and New Zealand. The Alliance was India and Australia, who allied to resist Chinese expansion in India and the Philippines. This led to the 2075 Pacific War (nuclear) and (surprisingly) the collapse of the alliance of warlords which had previously ruled China. Somehow this hugely confusing mess ended with the Australians in charge. G'day cobber...
Anyway, that's my first stab at this; anyone got any better "plausible evolution from 1934" ideas?
Here's a rough map:

Anyone got any thoughts?
Later Looking at everyone's suggestions, maybe something more like this:

( revised text ) | comments: 13 comments or Leave a comment  |
| This one is a Venusian described as follows:
...he met the native galloping along on his four short legs, his pincerlike hands shearing a path for him.
[skip some non-descriptive stuff]
humans can't read the expressions of the broad, flat, three-eyed Venusian faces, which in the nature of things must convey a world of information among the natives themselves.
And that, unfortunately is all that we get in two stories set on Venus.
Not sure that this is what Weinbaum had in mind, but it's what I ended up with
( a bit insectile - don't look if you're phobic )
Any thoughts? A small prize (I'll name an alien parasite after you or something) for anyone who correctly identifies at least four of the biological components that went into this one.
Later: Well, no one person got four, but from head downwards
( answers ) | comments: 15 comments or Leave a comment  |
| Apologies if you see this more than once, I'm posting it to ffutures_news, various newsgroups, etc.
The Compendium is a new release for the Forgotten Futures RPG, containing material that for one reason or another hasn't been included in previous releases of the game:
THE LEAGUE OF EXTRAORDINARY GEOMETERS A Crossover Adventure For Forgotten Futures & The Original Flatland Role Playing Game When the High Circle vanishes in front of hundreds of witnesses, the only possible answer is abduction into the Third Dimension. Are the adventurers up to the task of rescuing him? Not that they actually have much choice about trying, of course… ~ CURSE OF THE LEOPARDMEN A Forgotten Futures Adventure By Alex Stewart Murder and mayhem strike an isolated British colony, and there's evidence that the murderer is more… or less… than human. Can the first victim's odd account of an airship journey hold the clue? The only way to find out is a voyage into the very heart of darkness… ~ THE ADVERTISING SUPPLEMENT Victorian & Edwardian Advertisements & Scenario Ideas What secrets lurk behind the lurid claims of advertisers? Are their products entirely safe, or even slightly effective? And who are those odd people who want to thin your hair, lighten your complexion, make you drunk or buy your false teeth? A brief sprint through the world of period advertising, with scenario outlines and verse by the late great William McGonagall.
As an experiment the Compendium has been put on line as a PDF only - I will add an HTML version if there is enough demand. http://www.forgottenfutures.com/game/compend | comments: Leave a comment  |
| While I was thinking about Weinbaum's solar system I began to think of scenario ideas, and this outline popped into my head. Don't read it if you think you might be playing in a Planets of Peril campaign eventually:
( Adventure Idea: Frozen Fortress )
This really needs a better title - any suggestions? | comments: Leave a comment  |
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