Another two RPG bundle offers, both for Werewolf, the Apocalypse. These actually started last night, not today, and end on Feb 22nd, but due to various distractions I forgot to post. The prices are probably already up a bit from those mentioned below.
Werewolf Game Bundle
"Werewolf: The Apocalypse, originally published by White Wolf Game Studio in 1992, was the second of Mark Rein-Hagen's landmark World of Darkness games using the Storyteller system. In Werewolf you become a lupine shapeshifter, a Garou. In the Gothic-Punk World of Darkness, the Garou are eco-warriors for Gaia (the Earth) fighting a two-front war against both urban civilization and supernatural corruption.
The Garou are Gaia's immune system. Hidden from the public eye, the Garou hunt and kill humans and supernatural creatures that are either bringing the Apocalypse or unwittingly contributing to it: vampires, evil spirits, fallen Garou, possessed humans, and the sinister megacorporation Pentex. Meanwhile, younger werewolves struggle with their identity and the rigid traditions of Garou society.
Ferocious in combat, attuned to the spirit world, werewolves are doomed heroes screaming defiance against impossibly powerful foes. The world is falling apart, poisoned by powerful corporations and spiritual evils alike, but each werewolf is determined to sell her life dearly. They cannot win, but they will never give up.
When we offer a game that has seen multiple editions, we prefer the best-regarded version. Our two past offers of White Wolf's World of Darkness games -- Vampire: The Masquerade (February 2015) and Mage: The Ascension (December 2015) -- presented the Second Editions of both games. These two Werewolf offers focus on its third edition, Revised, published in 2000.
We always knew we'd need two offers to adequately present Werewolf. White Wolf published a hundred books in the Apocalypse line, not counting novels, anthologies, comics, and the Rage trading card game. Our original plan was to compose one offer with the rulebook and major supplements, and a second with the 13 Tribebooks. But the Tribebooks fit awkwardly in the Bundle's divided format of core and bonus collections -- which Tribebooks would be "core"? Anyway, in the event, we filled both offers with just the supplements we desperately wanted to include, the highlights of Apocalypse. It was a terrific line! Ask experienced Werewolf players to list the books you need to play; they'll say "You only really need the core rulebook, but you might also want --" and then they'll name these two dozen books.
The offer on this page, straightforwardly titled Werewolf: The Apocalypse, is the ideal starting point for players new to the game. It includes the complete Revised rulebook and the essential supplements. Then, to fill out your collection, look into the companion Werewolf: The Apocalypse +2 offer, which presents the rest of the top-quality books from the voluminous Apocalypse support line.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, The Bodhana Group.
The total retail value of the titles in this offer at launch is US$99. Customers who pay just $11.95 get all three titles in this offer's Player's Collection (retail value $50) as DRM-free .PDF ebooks:
Werewolf: The Apocalypse +2, presents some of the less essential but still useful books from the game's support line.
The total retail value of the titles in this offer at launch is US$108. Customers who pay just $9.95 get all four titles in our Player's Collection (retail value $54) as DRM-free .PDF ebooks:
I'll be honest, I'm not especially interested in these offers, but that's because I already own most of these books in dead tree format and haven't actually played in many years. I think it's a good deal, and if I wanted to take a look at the system and setting the first offer would be a very good way to start; a more experienced GM might be more interested in the second offer to fill in some gaps.
As usual I need to point out that I get this stuff free if I want it, which may bias my perception of its worth. YMMV.
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