"This collection features the original D20 Dungeon Crawl Classics tabletop fantasy roleplaying modules from Goodman Games. Since 2003 the Dungeon Crawl Classics line has captured the Old School spirit in over 60 adventures published for Dungeons & Dragons 3.x and its successors under the Open Gaming License. In 2012 Goodman published a free-standing DCC RPG.
For this offer Goodman Games owner Joseph Goodman has gathered many of the best DCC modules from 2003-07, arranging them to ramp smoothly from 1st to 15th level. They all work great with D&D 3.5, Pathfinder, and their descendants. Written by popular designers like D&D leads Monte Cook and Mike Mearls, these DCC adventures are 100% good, solid dungeon crawls, with bloody combat, intriguing mazes, and no NPCs who aren't meant to be killed. The monsters you fear, the traps you dread, and the secret doors you know must be there somewhere -- they're all here, for a spectacular bargain price.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Reading is Fundamental.
The total retail value of the titles in this offer at launch is US$80.50. Customers who pay just $9.95 get all four titles in our Low-Level Crawls collection (levels 1-7, total retail value $43.50) as DRM-free .PDF ebooks:
- DCC #2: The Lost Vault of Tsathazar Rho (level 1) (retail price $7): An introductory scenario by D&D5 lead designer Mike Mearls set in a temple infested with Lovecraftian creatures.
- #29: The Adventure Begins (levels 1-2) (retail $20): A huge 268-page anthology of novice-level adventures. Each can kick off a whole campaign.
- #36: Talons of the Horned King (levels 3-5) (retail $9): Fantasy meets future tech in a wrecked spaceship filled with cyborg monsters.
- #7: The Secret of Smuggler's Cove (levels 5-7) (retail $7.50): One of the most admired DCC modules, a rescue mission into a haunted lighthouse that pays homage to the classic Saltmarsh series of AD&D adventures.
- #50: Vault of the Iron Overlord (levels 7-9) (retail $9): A spinning-dial Vault of Rings and a three-part boss battle ornament this memorable adventure by Monte Cook.
- #30: Vault of the Dragon Kings (levels 10-12) (retail $13): A seriously deadly Gen Con tournament module set in an immense complex built for titanic monarchs.
- #12.5: Iron Crypt of the Heretics (levels 11-13) (retail $7): A supposedly impregnable crypt was designed by the world's greatest thieves, magicians, and seers to keep great evil imprisoned forever -- but (uh-oh) didn't. A DCC homage to Tomb of Horrors.
- #15: Lost Tomb of the Sphinx Queen (levels 14-15) (retail $8): A puzzle adventure leading to a foredestined battle to defeat the last monarch of a long-dead empire of monsters.
This really isn't my sort of thing, but there are some good authors here and you seem to get a reasonable amount of material for the money. If your interests go that way it ought to be worth a look - but as usual I have to stress that I'm not going to be buying it, and could get it free if I wanted it, so I'm inclined to look at this material favourably even if I don't want it. I'll tell you if I think one of these offers is crap, but apart from that my estimate of its value and yours may vary.