"Dragon Warriors started its long life in the 1980s as a series of six paperbacks from British publisher Corgi Books (now Transworld Publishers, a division of Penguin Random House). These books were only available in the UK, Canada, Australia, and New Zealand; Dragon Warriors is largely unknown in the United States. But for a whole generation of Her Majesty's subjects, it provided formed the gateway RPG experience.
Though published in paperback format to capitalize on the Fighting Fantasy gamebook phenomenon, the Dragon Warriors books together constituted a complete FRPG. With its easy rules and fast play, the game resembled D&D, but Dragon Warriors captured the hearts of a young audience with its mythic setting, the Lands of Legend. An analog of our own world in the early European Middle Ages, the Lands of Legend drip with folklore, faerie, myth, and legend. The place is immediately familiar and easy to understand to anyone who has watched Robin of Sherwood or read Ivanhoe. It has a clearly British feel -- down at heel, grim, gritty, and in places horrific. The names are right: Cornumbria, Ellesland, Albion, Glissom. No one has nice teeth in Legend, and no one ever wears a chainmail bikini.
In Legend the beliefs and fears of the medieval European peasant are real. Elves are not tanned crafters who speak funny. They are the unknowable inhabitants of the otherworld, as likely to kill you in passing as marry you and take you away under the hill for 100 years. Goblins aren't funny green dudes you slice into XP chunks. They're mean-spirited, twisted, murderous denizens of the forest, where you don't go at night or you'll be killed.
Player characters pursue a range of professions: knight, barbarian, mystic, sorcerer, warlock, assassin, or elementalist. They are defined further by a string of familiar statistics like Strength and Reflexes, and a number of health points. Characters gain ranks with experience, but a key point that gives Dragon Warriors its brutal reputation is that health points are gained very, very slowly. A knight of the 10th rank must still fear a gang of angry peasants armed with staves and a couple of knives.
Dragon Warriors fell out of print when the '80s gamebook fad crashed. But devoted fans kept the game alive, and in 2008 Magnum Opus Press issued a new one-volume edition licensed from the original creators, Dave Morris and Oliver Johnson. In 2011 the license lapsed, and the creators helped found a new company, Serpent King Games, to carry the game forward.
This comprehensive collection presents almost the entire current Dragon Warriors line from Serpent King. It's everything you need for a complete heroic saga in the fantastic Lands of Legend. And if you were outside the Commonwealth and never encountered the game in the 1980s, this is a great way to see why so many fans have devoutly tended its long-burning flame.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Reading is Fundamental.
The total retail value of the titles in this offer at launch is US$94.50. Customers who pay just $12.95 get all four titles in our Starter Collection (retail value $44.50) as DRM-free .PDF ebooks, including the complete Dragon Warriors core rulebook (retail price $20), the Players Guide (retail $20), and the two short adventures The Knight's Tale (retail $2.50) and The Miller's Tale (retail $2).
Those who pay more than the threshold (average) price, which is set at $18.95 to start, also get our entire Bonus Collection with five more titles (retail value $50):
- Dragon Warriors Bestiary (retail $10): Scores of creatures from the Lands of Legend, many unlike anything seen in other RPGs.
- Friends or Foes (retail $10): Three dozen vivid nonplayer characters bring color to your campaign.
- Cold Fury (retail $10): The full-length Fury of the Deep adventure along with many scenarios from the supplement In From the Cold.
- Prince of Darkness (retail $10): A sourcebook and full-scale campaign set in the frozen and mountainous fief of Glissom.
- Sleeping Gods (retail $10): A complete seven-part campaign that can lead novice adventurers on a path to power in the Lands of Legend.
There is apparently a lot of support material for this system on line, I think there will be a link for it on the offer page when it goes live in an hour or so.
I'll be honest, I'm not particularly interested in this one, but it seems reasonably priced and it was fairly popular in its day. As usual I need to stress that I'm not paying for this, if you have to your mileage may vary.