Worldbuilding Toolkit +2
"This is a revival of the popular November 2014 Worldbuilder's Toolkit +2, our second annual collection of gamemastering texts and play aids. This revived +2 offer runs in parallel with the all-new Worldbuilder's Toolkit +4, our fourth annual collection.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Doctors Without Borders.
The total retail value of the titles in this offer is US$85. Customers who pay just US$7.95 get all five titles in our Starter Collection (retail value $37) as DRM-free .PDF ebooks:
- How to Host a Dungeon (Tony Dowler, retail $5): In this solo game of dungeon creation, you throw dice onto tracing paper and draw underground chambers where they land. Lay more sheets to create a many-layered (literally!) history through successive Ages. When you're done, your dungeon map is ready for play.
- A Magical Society: Beast Builder (Expeditious Retreat Press, retail $10): A colorful monster-building system.
- The Bones: Us and Our Dice (Gameplaywright, retail $8): A collection of essays about polyhedral relationships.
- The Lazy Dungeon Master (Sly Flourish, retail $6): Mike Shea's influential treatise on improving your D&D campaign the easy way.
- Sly Flourish's DM Tips (Sly Flourish, retail $8): Mike Shea returns with solid, proven steps that can immediately improve your game.
- Hamlet's Hit Points (Gameplaywright, retail $8): Robin D. Laws (Feng Shui, GUMSHOE) teaches you to analyze nine types of story "beats" to improve your campaign's storytelling. A landmark study, Hamlet's Hit Points directly inspired Robin's Hillfolk RPG.
- Odyssey (Engine Publishing, retail $12): A complete, system-neutral guide to campaign management from Engine Publishing (Unframed, Eureka, Focal Point).
- City Builder: A Guide to Designing Communities (Skirmisher Publishing, retail $20): Bring ancient, medieval, and fantasy cities alive with dozens of hook-filled places, plus a random guild generator.
- The Dungeon Dozen (Jason Sholtis, retail price $8): Over 200 brilliantly imaginative system-independent tables by Jason (Operation Unfathomable) Sholtis.
Worldbuilder's Toolkit +4
"This offer is the fourth annual collection in our popular series featuring gamemastering texts and play aids to enhance RPG sessions. This all-new +4 offer runs in parallel with a revival of the November 2014 Worldbuilder's Toolkit +2, the second installment in the series.
The total retail value of the titles in this offer at launch is US$112. Customers who pay just US$9.95 get all seven titles in our Starter Collection (retail value $53) as DRM-free .PDFs:
- Kobold Guide to Combat (Kobold Press, retail price $10): Nearly 20 master designers give tips for creating great conflicts.
- Design for Writers and Roleplayers (Dancing Lights Press, retail $7 each, total retail $35): Five full-length treatises by Berin Kinsman on NPCs, alignment, setting design, story structure, and group dynamics -- Building Characters, Group Dynamics, Setting Design, Story Structure, and Understanding Alignment.
- Fat Dragon Ultimate Dice Tower (retail $8): Print, cut, fold, and assemble this full-color papercraft tower from Fat Dragon Games.
- Kobold Guide to Magic (Kobold Press, retail $15): Another star-studded collection of essays that make magic mysterious once more.
- Focal Point (Engine Publishing, retail $12): The seasoned gamemasters from Gnome Stew detail ways to make your gaming sessions extraordinary.
- Fat Dragon Ultimate GM Screen 2 (retail $12): An impressive full-color print-and-assemble papercraft gamemaster screen with dice towers, shelves for miniatures, and other features.
- How to Run Fast & Exciting Combats (Roleplaying Tips Publishing, retail $20): Johnn Four of RoleplayingTips.com shows you, in detail, exactly how to GM fights in half the time with double the excitement. Includes three bonus titles: The Legendary Combat Swipes Book, ,3 Easy Ways to Add More Story to Combat, and Top 10 Reasons Why Your Combats Are Slow.
I'm really not sure how useful this stuff is - probably mainly of interest to someone relatively new to running RPGs and designing their own setting. I think the +2 offer may be the more useful of the two, but both have some interesting material. I think that they're value for money if you need everything, but to be honest you might be better off cherry-picking one item at a time as you need them. I'll be downloading a couple of things but as usual I have to point out that I get freebies; if you don't YMMV.