Heroes Unlimited™, Kevin Siembieda's RPG of superheroic action from Palladium Books. For over 30 years Heroes Unlimited has let Palladium gamers create any type of comic-book hero they can imagine, and the comprehensive 1998 Second Edition, along with its companion Aliens series, expands to galactic scale. It's called "Unlimited" for a reason.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, the National Center for Missing and Exploited Children.
The total retail value of the titles in this offer at launch is US$117. Customers who pay just US $16.95 get all five titles in our Starter Collection (retail value $56.50) as DRM-free .PDF ebooks, including the complete Heroes Unlimited™ 2E rulebook, along with the first volume in the Powers Unlimited™ series, Villains Unlimited™, the city sourcebook Century Station™, and Mutant Underground.™
Those who pay more than the threshold (average) price, which is set at $27.95 to start, also get our entire Bonus Collection with five more titles worth an additional $60.50, including the Game Master's Guide, Gramercy Island (a supervillain prison), Aliens Unlimited™ Revised and its companion Galaxy Guide, and the adventure/sourcebook Armageddon Unlimited.™
At least one more title will be added later. When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.
OK, I might as well be honest, I'm not a big fan of this system - it's a fairly early attempt at a generic superhero game and in my opinion others have done it better, most notably the Champions system and GURPS Supers. Having said that, it's reasonably good value for money, and covers most of the key mechanics and ideas needed for most superhero genres. I personally prefer other systems, and at the moment don't want to run any superhero game anyway, but opinions differ.
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