Gallant Knight Games. Funded in a September 2017 Kickstarter campaign, the Tiny Dungeon RPG uses the minimalist TinyD6 mechanics for a fast-playing fantasy game that's easy to learn and teach, and ideal for convention games, one-shots, and novice roleplayers. Player characters -- heroic adventurers, daring treasure hunters, imperious magicians, and more -- have statistics that fit on a 3x5" notecard. Designer Alan Bahr has adapted the TinyD6 rules for standalone games in other genres. This bargain-priced offer gives you the current editions of Tiny Dungeon, Wastelands, Frontiers, and Mecha (tiny, uhhh, giant robots?), along with a tiny boatload of freebies.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Doctors Without Borders.
The total retail value of the titles in this offer is US$98. Customers who pay a tiny US$9.95 get all five titles in our Dungeon Collection (retail value $37) as DRM-free .PDF ebooks, including the complete Tiny Dungeon 2E core rulebook (previously presented in last year's Indie Cornucopia 6), plus the free quickstart set Mad Magicks of the Turned God and the Quickstart Characters; the Tiny Dungeon Player's Guide; the print-and-cut Bestiary Deck and Treasure Deck; and the GM Screen.
Those who pay more than the threshold (average) price, which is set at $19.95 to start, also get our entire Universe Collection with seven more TinyD6 games and supplements worth an additional $61, including the standalone RPG of streamlined post-apocalypse action Tiny Wastelands Revised Edition (plus its Enclave Deck and GM Screen); Tiny Frontiers Revised Edition (plus its Rules Expansion); the Frontiers supplement Mecha and Monsters (plus its Mecha and Monsters Pregen Cards); and, for summer-season lifeguarding action and bay-watching glamour, Beach Patrol (plus its free set of Quickstart Characters).
My impression, unfortunately, is that for a game that tries to minimalise game mechanics the rules etc. go fairly heavily into game-speak; and as is often the case revolve around combat to an extent that's a little worrying; there are other things that people might want to do in an RPG, and there really isn't a lot of support for them here. Having said that, it's no worse than many other RPGs in this respect, it's supporting one of my favorite charities, and it does have one wonderfully daft supplement, Beach Patrol, which has more emphasis on rescue than fighting. is VERY silly and has rules for things like running in slo-mo, shark-icanes, megalodons, etc. I'm not entirely sure that the rest of the package is worth it just to get this one supplement, so on the whole I'm going to have to say "OK if you really want this sort of thing, but not otherwise."
Also posted at https://ffutures.dreamwidth.org/2166948.html, where there are comments. Please comment here or there using OpenID.