Goodman Games publishes a stellar series of entertaining and inspirational system-neutral supplements that have become key works of the Old School Revival. Foremost of these is the venerable Dungeon Alphabet, an alphabetic compendium now in its fourth edition, funded in a November 2017 Kickstarter campaign. The Dungeon Alphabet, its recent companion The Monster Alphabet, and other Goodman titles help OSR gamemasters rethink their games at a fundamental level. This all-new Goodman Gems collection gathers much-loved supplements that present new character backgrounds, locations, setting elements, monsters, a yearlong calendar, and two marvelous trips through the alphabet.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Reading is Fundamental.
The total retail value of the titles in this offer is US$98. Customers who pay just US$9.95 get all four titles in our Starter Collection (retail value $37) as DRM-free .PDF ebooks, including The Adventurer's Almanac (retail price $13), the handy DM Campaign Tracker (retail $5), and two collections of tips and tricks for players and gamemasters, PC Pearls (retail $7) and GM Gems
Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Bonus Collection with six more sourcebooks worth an additional $61, including the latest edition of the famous Dungeon Alphabet (retail $8) along with its sequel, The Monster Alphabet (retail $12); two collections of campaign settings, Points of Light (retail $8) and Points of Light 2: The Sunrise Sea (retail $10); the Random Esoteric Creature Generator (retail price $8); and How to Write Adventure Modules That Don't Suck (retail $15).
Basically, these are collections of random encounter tables, adventure seeds, and similar material that should be adaptable to most fantasy RPGs. I can't help wonder why any GM would need so much random material, half the fun of running a game is making this sort of stuff up, but it could be useful if you wanted some ideas in a hurry. Since I don't run this sort of game it's no use to me, and to be honest I feel it's a little on the expensive side if you go for the bonus material. But tastes differ, and if you want this sort of thing you're getting a fair amount for the money. As usual your mileage may vary.
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