Fellowship. In Fellowship one player becomes the Overlord, bent on world destruction. The other player characters form a coalition of heroes who undertake a perilous journey to save the day.
Adapting the simple and flexible Apocalypse Engine system (also used in Dungeon World), Fellowship lets you enact your own epic adventure a la The Lord of the Rings or Avatar: The Last Airbender. As a member of the fellowship, you have a unique Playbook (Dwarf, Elf, Halfling, Heir, Orc, Squire, Heir, Harbinger) that defines your Moves and abilities. You play as the hero of your people, and you have full control in defining them. When you play as the Elf, you decide what Elves are, what their culture is like, what they value and desire, and their relationship with the world. When someone asks about the Elves, all eyes turn to you for the answer.
The Overlord has a special Playbook with an agenda, armies, bonds, gears, foibles, and "My Only Weakness." During play the Overlord can level up like the heroes, and gains powerful custom moves like "Fear Me," "And in the Darkness Bind Them," and "You've Met With a Terrible Fate, Haven't You?" (which lets you curse a hero). The Book 2 expansion Inverse Fellowship (based on Jacob's Inverse World campaign for Dungeon World) replaces the Overlord with the Horizon, for adventures of exploration in a dangerous otherworld. This year Jacob released Fellowship Book 3: In Rebellion, which establishes a fascist Empire the players try to overthrow.
Want to hear a Fellowship game? Jacob is editor and gamemaster of the long-running Actual Play podcast Six Feats Under. In 2017 he ran a 17-episode Fellowship Actual-Play podcast, "To Winter's End," and has followed it with several sequels supported by the Six Feats Under Patreon campaign.
This bargain-priced offer presents the 2019 Second Edition of Fellowship plus both its supplements. (The Bundle presented Fellowship First Edition in the November 2016 Indie Cornucopia 4.) This offer also includes many of Jacob's popular Dungeon World playbooks that are compatible with Fellowship. We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their devices.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Human Rights Watch.
The total retail value of the titles in this offer is US$78.50. Customers who pay just US$7.95 get all six titles in our Starter Collection (retail value $30) as DRM-free .PDF ebooks, including the complete Fellowship Second Edition core rulebook from 2019 (retail price $16); Jacob Randolph's first set of Dungeon World Alternative Playbooks with The Mage, the Priest, the Templar, and the Artificer (retail $4); and four more DW playbooks ($2.50 each, total $10): Cultist, Dashing Hero, Spellsword, and Witch.
Those who pay more than the threshold (average) price, which is set at $17.95 to start, also get our entire Bonus Collection with eight more titles worth an additional $48.50, including Fellowship Book 2 - Inverse Fellowship (retail $16) and the brand-new Book 3 - In Rebellion (retail $16); five more Dungeon World playbooks (retail $2.50 apiece) that revise and refocus the Mage class (Clock Mage, Dragon Mage, Masked Mage, Star Mage, and Winter Mage); and the Advanced Playbooks in Creatures of the Night (retail $4).
I have to be honest here - I've been "off" fantasy RPGs for a long time, and am not a huge fan of the Apocalypse Engine rules set. And the subject matter doesn't really appeal much, in my experience the most epic thing about most epic quests is how badly they get screwed up once the players are in the mix. Having looked at some of this material, I don't feel that it is especially well presented - the overwhelming impression I got from some of it was clutter, too much crammed into too small a space. Admittedly one of my recent reviews complained about another bundle where it seemed that there was not enough content per page, but there needs to be a balance, and I'm not sure it's been achieved here. This isn't really something I want. But if you've been thinking of running a huge epic quest campaign it's possible that this is exactly what you need, so don't let me stop you!
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