Jack Vance's Dying Earth stories portray the exploits of characters ranging from vat-grown beauties to wandering scoundrels to vainglorious magicians, who eat, drink, gamble, explore, and cheat their way through what is widely presumed to be the final era of history. Above them, the sun has reddened and grown spotty with age; all assume it will soon extinguish itself. The cities of the Dying Earth are places of exotic and decadent beauty. Strange foods and bizarre clothing are commonplace. The world is littered with forgotten ruins and plagued by dangerous predators. Only the foolhardy or powerful venture far from the safety of their communities. The latter group is intimately familiar with arcane secrets of magic, which, though wondrous and impressive, are mere shadows of the achievement of previous ages.
Published in 2001, The Dying Earth RPG was the first official tabletop RPG based on Jack Vance's work and one of the earliest releases from Pelgrane Press, which has since published 13th Age, the GUMSHOE line of games, and many more. Designer Robin D. Laws (Feng Shui, HeroQuest, Hillfolk) captures the essence of Vance's stories through an ingenious rules system that downplays combat in favor of intricate social rules of persuasion and rebuff. The game text anatomized elements that mark the Dying Earth stories: odd customs, crafty swindles, heated protests and presumptuous claims, casual cruelty, weird magic, strange vistas, ruined wonders, exotic food, and foppish apparel. Here the importance of a flashing sword is matched by nimble wits, persuasive words, and a fine sense of fashion.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their devices.
Ten percent of each purchase (after gateway fees) goes to this offer's pandemic-related charity, Cochrane Reports. Cochrane, a medical information network, has created a Covid-19 working group and published four special collections of pandemic information.
The total retail value of the titles in this offer is a rich US$182, one of the largest in Bundle history. Customers who pay just US$18.95 get all seven titles in our Essentials Collection (retail value $76) as DRM-free .PDF ebooks:
- The Dying Earth core rulebook (retail value US$10): The complete original 192-page game by Robin D. Laws (GUMSHOE, Hillfolk), plus the The Dying Earth Revivification Folio (retail $12), Robin's 2012 update that adapts the Dying Earth setting to his fast-playing Skulduggery rules system (itself an evolution of the original DE rules).
- The Primer of Practical Magic (retail $10): The DERPG spells adapted to the d20 System. (You knew the Dungeons & Dragons/d20 System is based on the Dying Earth stories, right?)
- The Compendium of Universal Knowledge (retail $20): A huge, passably accurate, incessantly entertaining encyclopedia of the Dying Earth setting.
- Cugel's Compendium of Indispensable Advantages (retail $6): Worthy adjuncts for wayward wayfarers like the protagonist of Eyes of the Overworld and Cugel's Saga.
- The Kaiin Player's Guide (retail $9): Robin Laws's all-encompassing guidebook to a city perfect for long-term play at all levels. Includes the bonus "Old Town" chapter.
- The Scaum Valley Gazetteer (retail $9): An exhaustive travelogue of the ideal starting region for new characters.
Those who pay more than this offer's threshold (average) price, which is set at $36.95 to start, also get this offer's entire Compleat Collection with fifteen more titles worth an additional $106 that amplify any Dying Earth game at all three levels of play:
- Turjan's Tome of Beauty and Horror (retail $9): For the brave and adventurous seekers of the Last Hundred Spells, as seen in Jack Vance's first Dying Earth book.
- Rhialto's Book of Marvels (retail $10): Powerful magic for the fractious arch-magicians of Rhialto the Marvellous.
- Demons of the Dying Earth (retail $10) and Tooth, Talon, & Pinion (retail $7): Denizens of this mundane world and its unspeakable subworlds that will ruffle your most blase characters.
- Three introductory adventures (total retail $15) for Cugel-, Turjan-, and Rhialto-level play: The Day of the Quelo, Gomoshan's Tomb, and The Creep of Inaccuracy.
- Fields of Silver (retail $10): An epic Turjan-level campaign.
- "In the Footsteps of Fools" (retail $40): All five installments of Ian Thomson's panoramic campaign -- All's Fair in Azenomei, Strangers in Saskervoy, Lords of Cil, Beyond the Mountains of Magnatz, And Thence to Almery.
- The Excellent Prismatic Spray issues 2-6 (total retail $20): The authoritative Dying Earth RPG periodical, with contributions from many gaming luminaries.
Last time I said "The Dying Earth is one of the classic RPGs with a lot of interesting ideas and a huge amount of material for the money... My recommendation is a definite YES! for Dying Earth, if you know Vance at all you probably want to role-play this setting, and this is the kit of tools to do it."
I don't see any reason to change that.
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