BattleTech: A Time of War Bundle presents the 2013 BattleTech: A Time of War roleplaying rules from Catalyst Game Labs. Choose your life in the stellar empires of the far future -- MechWarrior pilot, spy, mercenary, merchant, scientist, scout, renegade -- and join the centuries-spanning conflicts of the Clans, Inner Sphere, and Periphery. With the AToW rulebook and its Companion expansion, you'll explore the rich BattleTech setting and, if you also enjoy the BT board games, lend new dimension to your tactical encounters. How will you become a legend?
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their devices.
Ten percent of each purchase (after gateway fees) goes to this BattleTech offer's pandemic-related charity, Direct Relief. Direct Relief gets protective gear and critical care medications to health workers, with emergency deliveries to medical facilities across the US and to regional response agencies across the world.
The total retail value of the titles in this offer is US$113. Customers who pay just US$12.95 get all three titles in our Starter Collection (retail value $50) as DRM-free .PDF ebooks, including the complete BattleTech: A Time of War core rulebook (retail $15), its rules expansion A Time of War Companion (retail $15), and the 306-page retrospective BattleTech: 25 Years of Art and Fiction (retail price $20).
Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Bonus Collection with six more titles worth an additional $63, including three Era Reports (total retail $61) -- 3052, 3062, and 3145; and three BattleTech Adventures: Empires Aflame (retail $3), Necromo Nightmare (retail price $2), and War of the Tripods! (retail $2).
OK, it's role playing in a heavily mil-SF setting, but as I said above it does have some alternatives to all-out military action, which may be a good thing for some players. Two out of three of the foreground characters on the cover are women, which is a token for inclusion - unfortunately most of the female characters depicted are drawn wearing less --- ahem --- practical costumes than the male equivalents, so it's a safe assumption that the game is intended to appeal to a primarily male audience. The game is VERY text heavy, the rules alone run to nearly 400 pages of fairly dense small-type text. Character creation takes nearly 90 pages, combat rules more than 50 pages, and so forth. This isn't a game you're going to pick up easily in a couple of hours of play. I think that it's mostly going to appeal to players who already have some familiarity with the Battletech universe as a wargames setting, others may prefer something a little simpler, even for a military campaign.
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