Marcus L. Rowland (ffutures) wrote,
Marcus L. Rowland

Another RPG bundle offer - Metamorphosis Alpha

A real vintage blast from the past, one of TSR's first RPGs after D&D - Metamorphosis Alpha, an adventure game set aboard a lost generation starship, which owes more than a little to Heinlein, The Starlost, etc.

Metamorphosis Alpha

Metamorphosis Alpha First Edition rulebook"This all-new Metamorphosis Alpha Bundle from Goodman Games features the vintage 1976 First Edition of Metamorphosis Alpha, the SFRPG created by James M. Ward of mutants and monstrosities on a colossal generation starship.

In 2290 humanity launched its first colonization ship, the Warden. A radiation storm in deep space struck and crippled the gigantic starship. The ship's human crew died -- the few survivors mutated and formed primitive civilizations -- tribes struggled against a world they could not comprehend. Generations later, as a human, mutant, or robot on the Warden, you fight to survive, unaware even that your irradiated world is a spaceship. Can you uncover the secrets of the Warden and steer it back on course, or will you simply try to live another day?

TSR Hobbies published Metamorphosis Alpha as its fourth roleplaying game, after brown/white-box OD&D, Boot Hill (both 1974), and Empire of the Petal Throne (1975). Ken St. Andre's now-forgotten Starfaring (1976) barely beat Metamorphosis Alpha to print as the first-ever SFRPG, but MA has hung in there ever since, setting the benchmark for gonzo post-apocalypse adventure across multiple editions and through its spiritual successor, Gamma World.

In 2014, in an initiative similar to its long-running "Original Adventures Reincarnated" program of ambitious new editions of classic TSR titles, Goodman Games ran a successful Kickstarter campaign to fund a Metamorphosis Alpha 1E Deluxe Collector's Edition. Goodman followed up with Kickstarters for the major Epsilon City campaign expansion, and for Ward's adventure Doom on the Warden that, 44 years after Metamorphosis Alpha debuted, finally lays a genuine path -- a deadly, monster-filled path inspired by Tomb of Horrors -- for players characters to discover the Warden's long-lost Level Zero, repair the ship, and set it once more on its long-interrupted journey.

This all-new offer features the 1976 MA First Edition rulebook in a meticulous reproduction Goodman originally presented as Chapter Two of its Deluxe Collector's Edition (2016). Together with Epsilon City, Doom on the Warden, and nine supplements and adventures, it's everything you need for a complete campaign of precognitive regenerating bearoids and pyrokinetic shapechanging sword bushes exploring the Death Ziggurat in Cryostasis Facility B.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their devices.

The Metamorphosis Alpha 1E rules in this offer are the 2016 Goodman Games reproduction of the original 1976 rulebook, extracted from Chapter Two of Goodman's Deluxe Collector's Edition (2016). The file of the rulebook starts with a "Chapter Two" title page. This version incorporates all published errata.

Ten percent of each purchase (after gateway fees) goes to the charity chosen by Goodman Games publisher Joseph Goodman, the San Francisco-Marin Food Bank. For more than 30 years the SF-Marin Food Bank has worked to end hunger in the San Francisco Bay Area, where one in four are at risk.

Metamorphosis Alpha Doom on the WardenThe total retail value of the titles in this offer is US$112. Customers who pay just US$9.95 get all seven titles in our Starter Collection (retail value $42) as DRM-free .PDF ebooks, including the Goodman reproduction of the original 1976 Metamorphosis Alpha 1E rulebook with errata (retail price $6, published as Chapter 2 of Goodman's Deluxe Collector's Edition), plus the Referee's Screen (retail $6); three MA supplements (retail $6 apiece) -- Creatures & Gadgets, The Mutation Manual, and Warden Armory; and two adventure sourcebooks (retail $6 apiece): the introductory campaign Death Ziggurat in Zero-G and Warden Adventures.

Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Bonus Collection with six more titles worth an additional $70, including the full-length campaign adventure Doom on the Warden (retail $21), the location sourcebook Epsilon City (retail $25), and several more short adventures on the Warden (retail $6 apiece): The Android Underlords, The Captain's Table, and Level of the Lost, along with the Book of Handouts (retail $6).


This RPG is now 45 years old and shows its age in things like relatively crude layout and illustrations, and a lot of dependence on random tables, even in the more recent supplements and adventures. I don't think I particularly want to run it as a system, but it's interesting as an example of where RPGs have come from, and might be useful as a source of ideas for other RPGs.

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Tags: rpg

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