June 19th, 2006

Flatland

(no subject)

As I said yesterday, the Flatland RPG has come out at 92 pages with 49 pages pf actual gaming material - the rest is Abbott's book. The gaming material includes three adventures and four outlines, rules, a small wargame, and cutout figures, with lots of colour illustrations.

I was thinking that $4.99 seemed around the right price but maybe that's too cheap. I want to maximize the money it earns, since it's a charity project, so should I go for lots of sales, a high price, or both? Will setting a low price make people think it isn't worth buying? Here's some possible prices, tell me which you think is likely to get the best results.

Poll #751189 How much should the game cost?

How much should the game cost to generate the most money?

$4.99
3(27.3%)
$5.99
1(9.1%)
$6.99
3(27.3%)
$7.50
1(9.1%)
$9.99
0(0.0%)
Clicky
3(27.3%)

What price do you think you would be willing to pay for it?

$4.99
2(18.2%)
$5.99
1(9.1%)
$6.99
2(18.2%)
$7.50
0(0.0%)
$9.99
1(9.1%)
Clicky
5(45.5%)

Do you regularly buy RPGs as PDFs?

Yes
2(18.2%)
Sometimes, not often
2(18.2%)
If there's no alternative
2(18.2%)
Never
3(27.3%)
Clicky
2(18.2%)

Are you one of "the usual suspects" who has seen the first draft?

Yes
2(18.2%)
No
7(63.6%)
Fnord
0(0.0%)
Clicky
2(18.2%)


Comment would be helpful (I hope)
Flatland

Flatland film again

I've just had a fairly embarassing exchange of messages with the guys who distribute the Flatland film which (after a lot of confusion) established that there are in fact three animated versions, not two, and that the IMDB record for the 1982 version (directed by Michelle Emmer) is in fact describing the 1965 version directed by Eric Martin with the voice of Dudley Moore.

It turns out individuals can buy the latter for the "cheap" price of $29.95, or about $2.72 a minute. The institutional price is $70. I think I'll pass...