August 29th, 2007

marcus 2013

Good news

For anyone who hasn't seen it, for once news has something useful to say - paid and permanent users can now switch off the receipt of virtual gifts, with an option to switch off just the sponsored ones or all of them. This is controlled from the Viewing Options panel on the user information page. Ironically news still hasn't done this and is still displaying rather a lot of pepsi cans...

What I don't know is what happens if someone tries to send someone a paid vgift after they've switched them off. Hopefully the system checks before taking cash, but it'd be a bit of a rip-off if they just vanished into limbo.

Later - tried it from another account, you get an error message before the money is taken.

RPGs for a change...

I've been very quiet about RPGs lately because things have been a bit stuck; sometimes things just don't want to be written. But I finally have some news.

For a while I've been trying to think of things to put in the next Flatland release. I have an adventure outline (a crossover with Forgotten Futures), some sample characters for it, and an article about religion in Flatland. That isn't enough to be worthwhile putting together as a PDF. However, I now have something better - a completely new game world.

The book is Charles Hinton's "An Episode of Flatland," which takes a different slant at 2D worlds, basing its physics much more on our own universe. Worlds are 2D disks, with 2D creatures living on the rim, in the same way that we live on the surface of a globe. The dimensions its inhabitants experience are Up-Down and East-West, rather than the NSEW of Flatland. There's never been a complete on-line version of the text - everyone seems to have scanned the Dover edition, part of a collection of Hinton's writings, which is heavily cut. I've been trying to get hold of a copy of the orginal book for the last couple of years, and finally acquired one last week on eBay. It reached me today, and I hope to start work on scanning etc. next week.

This is essentially going to be a separate game, but written in a similar style to Flatland and with some crossover potential. Again I'll be donating all proceeds to Doctors Without Borders. It'll include the Flatland / Forgotten Futures crossover adventure I mentioned above, which I'll rewrite so that it's usable with both systems - this will hopefully encourage people to buy both.

I'm still looking for a title for this - for various reasons "Coinworld" or "Rimworld" seem the most plausible, but if anyone has any better ideas let me know.

I should add that this is a long term thing - I hope to complete something for Forgotten Futures first, but for various reasons I don't want to say anything about that just yet. It probably won't be the clubland thing I discussed some time ago, that isn't coming together very well and I'm going to put it on hold pending a major rewrite, and work on something else instead. With luck I'll have more to say about this in a week or two.

As for the Dianaverse... well, I think I'm just going to have to leave it for a while; Dali's / Gandhi's Angels just isn't working, and again I think the best thing I can do is put it on hold and think about other things for a while, and hope that I come up with something better.

So hopefully things are starting to move, but fairly slowly. I doubt that I'll have anything to launch this year, but with luck 2008 will be interesting...