INTRODUCTION
ACKNOWLEDGEMENTS
WELCOME TO FLATLAND
CHARACTER GENERATION
ADVANTAGES AND DISADVANTAGES
SKILLS
DOING THINGS
WEAPONS
ADVENTURE: THE GOLDEN TRIANGLE
REWARDS AND CHARACTER DEVELOPMENT more game stuff that works better after the introductory scenario
ADVENTURE: WHERE ANGLES DARE
INTRODUCTION
BRIEFING
REFEREE’S INFORMATION
ON THE ROAD
COMPASS CASTLE
THE GETAWAY
CONCLUSIONS
CHARACTERS
SAMPLE ADVENTURERS
ADVENTURE: FLATLANDER, THE THICKENING
THE THICKENING
CHARACTERS
THE SITUATION
THE THICK AND THE DEAD
EVENTS
ADVENTURE OUTLINES
USE WITH FORGOTTEN FUTURES
CHANGES FROM THE PREVIOUS RELEASES
USE WITH FLATLAND (INFLATED) this is listed but I haven't received the text yet
FURTHER READING ETC.
CUT-OUT CHARACTERS
APPENDIX: FLAT SCIENCE The stuff we've been discussing for the last few days - fun, but not actually needed to play the game - not written yet
Not listed but will be in the final PDF
Advert for Forgotten Futures and Diana Warrior Princess - 1 page
Back cover blurb - 1 page
So... does this look like a reasonable order for chapters? I'm reasonably happy with the game side of things, but everything after the adventure outlines and before the ads and back cover could really go in almost any order.
Here's another Flatlander - 'Scarside' Al Gebra, the notorious gangster
