My Flatland RPG has
Fifteen possible skills
Five possible advantages (you can take as many as you like but you don't start off with many points to buy them, and two are mutually exclusive, you can only have one of them)
Nine disadvantages (of which a group of three and a group of two are mutually exclusive, you can't have more than one of them.
In practice a typical character looks something like this:
Gunga Thin: SIDES , MIND , BODY 
Brawling , Stealth , Thief , Weapons 
Advantage: Good sight
Disadvantage: Eccentric; constantly swearing
Equipment: Lock picks, rope, water, food
Quote: "Ruby? What ***** ruby?"
Notes: Gunga Thin is an Isosceles native bearer, originally from the Eastern border of The State, attached to Sharp's regiment. He is the servant for all the officers. He is reasonably loyal, but primarily interested in loot and other "perks" of army life. He isn’t an official member of the army; his status falls somewhere between servant, mascot, and pack animal. And in a pinch he’s probably edible…
The question is, do I need to bother including a character record sheet? My gut feeling is no, but I just drew one with spaces and base values for all skills, advantages, disadvantages, etc., not very big type, and it filled a page. The trouble is it looks boring, like a tax return or something, and I really doubt I can make it much prettier. There may be some people who feel that they need this sort of record form rather than jotting characteristics onto a piece of paper, but I'd really rather like to avoid it.
What do people think?