Marcus L. Rowland (ffutures) wrote,
Marcus L. Rowland
ffutures

As I said yesterday, the Flatland RPG has come out at 92 pages with 49 pages pf actual gaming material - the rest is Abbott's book. The gaming material includes three adventures and four outlines, rules, a small wargame, and cutout figures, with lots of colour illustrations.

I was thinking that $4.99 seemed around the right price but maybe that's too cheap. I want to maximize the money it earns, since it's a charity project, so should I go for lots of sales, a high price, or both? Will setting a low price make people think it isn't worth buying? Here's some possible prices, tell me which you think is likely to get the best results.

Poll #751189 How much should the game cost?

How much should the game cost to generate the most money?

$4.99
3(27.3%)
$5.99
1(9.1%)
$6.99
3(27.3%)
$7.50
1(9.1%)
$9.99
0(0.0%)
Clicky
3(27.3%)

What price do you think you would be willing to pay for it?

$4.99
2(18.2%)
$5.99
1(9.1%)
$6.99
2(18.2%)
$7.50
0(0.0%)
$9.99
1(9.1%)
Clicky
5(45.5%)

Do you regularly buy RPGs as PDFs?

Yes
2(18.2%)
Sometimes, not often
2(18.2%)
If there's no alternative
2(18.2%)
Never
3(27.3%)
Clicky
2(18.2%)

Are you one of "the usual suspects" who has seen the first draft?

Yes
2(18.2%)
No
7(63.6%)
Fnord
0(0.0%)
Clicky
2(18.2%)


Comment would be helpful (I hope)
Tags: flatland, rpg
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