I was thinking that $4.99 seemed around the right price but maybe that's too cheap. I want to maximize the money it earns, since it's a charity project, so should I go for lots of sales, a high price, or both? Will setting a low price make people think it isn't worth buying? Here's some possible prices, tell me which you think is likely to get the best results.
How much should the game cost to generate the most money?
$4.99
3(27.3%)
$5.99
1(9.1%)
$6.99
3(27.3%)
$7.50
1(9.1%)
$9.99
0(0.0%)
Clicky
3(27.3%)
What price do you think you would be willing to pay for it?
$4.99
2(18.2%)
$5.99
1(9.1%)
$6.99
2(18.2%)
$7.50
0(0.0%)
$9.99
1(9.1%)
Clicky
5(45.5%)
Do you regularly buy RPGs as PDFs?
Yes
2(18.2%)
Sometimes, not often
2(18.2%)
If there's no alternative
2(18.2%)
Never
3(27.3%)
Clicky
2(18.2%)
Are you one of "the usual suspects" who has seen the first draft?
Yes
2(18.2%)
No
7(63.6%)
Fnord
0(0.0%)
Clicky
2(18.2%)
Comment would be helpful (I hope)