Phase 1, the scanning of books, is well under way - I finished The Suicide Club last night - and I ought to be pretty much done in a week or so since I'm off work. Then I'll write the "what clubs are about, how they work, etc." linking text, with lots of examples of fictional and real clubs, e.g. Whites, The Reform Club, The Diogenes Club, The League of Extraordinary Gentlemen, etc. then I get on to the fun part, which will be a few imaginary clubs with members, some associated tech or weirdness, an adventure or outline, etc., not based on any particular source. It'll be more like FF IX than earlier releases, but I don't see that as a disadvantage.
So... I need a few weird clubs. So far the ones I've thought of (but won't necessarily be using, at least at any length) are
The Lunar Explorers Club - this will mostly refer back to the space travel part of FF IX; I doubt that it'll be developed at length.
The Society for the Abolition of Electricity - not quite sure where this one will be going, probably some weird science.
The Fonetik Riform Sosiety - what it sounds like. Te challenge, uv curse, wood bi tu rite te entire entree een riformed Eenglish...
The Guild of Psychic Detectives - fairly obviously for a "weird shit" campaign. Founder member Thomas Carnacki, of course.
any suggestions for more?