Marcus L. Rowland (ffutures) wrote,
Marcus L. Rowland
ffutures

Gamespeak

Someone pointed out that the dragon version of the Forgotten Futures "How to do things" rule, which assumes that BODY etc. will often be well above 12, isn't user friendly since it has a big chunk of maths (that isn't always used) right at the start:



To do anything
• If the characteristic, skill or Difficulty to be overcome or the skill, Effect, or characteristic used are over 12, divide both numbers by the smallest number that will reduce both below 12 and round up. e.g., if one is 20 and the other is 7, divide by 2 to get 10 and 4. If one is 30 and the other is 7, divide by 3 to get 10 and 3.

Then roll 2D6:
• Add the characteristic, skill or Difficulty to be overcome.
• Subtract the skill, Effect, or characteristic used.
• If the modified result is 7 or less it's a success. However:
• Any unmodified roll of 2 ALWAYS succeeds.
• Any roll of 12 ALWAYS fails, regardless of modifiers, and may have additional unfortunate consequences.



In response to this I've put the first part in as a footnote, and the revised rule reads:



To do anything, roll 2D6:
• Add the characteristic, skill or Difficulty to be overcome.1
• Subtract the skill, Effect, or characteristic used.
• If the modified result is 7 or less it's a success. However:
• Any unmodified roll of 2 ALWAYS succeeds.
• Any roll of 12 ALWAYS fails, regardless of modifiers, and may have additional unfortunate consequences.


footnote (immediately below the rules paragraph)

1If the characteristic, skill or Difficulty to be overcome or the skill, Effect, or characteristic used are over 12, divide both numbers by the smallest number that will reduce both below 12 and round up. e.g., if one is 20 and the other is 7, divide by 2 to get 10 and 4. If one is 30 and the other is 7, divide by 3 to get 10 and 3.


I think that this is an improvement, but I'm not 100% sure. Any thoughts?
Tags: forgotten futures, jo walton, rpg, tooth and claw
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