Marcus L. Rowland (ffutures) wrote,
Marcus L. Rowland
ffutures

Copper Caverns Revisited

I've decided to ditch the old version of the cave complex, which was a pain so far as getting a coherent view of the whole thing was concerned, and go with a flatter version which has most of the same features but a lot more connections - natural and artificial tunnels - between different areas, which is good for plot purposes. Basically, it was originally a natural cave complex that became a mine, then was converted for residential use by dragons after it became too uneconomic to work - some areas (such as the ballroom and guest caves and most tunnels) are entirely artificial, others are natural, most have been improved to some extent as far as making it a desirable residence is concerned. However, it's designed for dragons, not humans, so you get things like very steeply sloping corridors.



Needs some rewriting, but I think that this is a lot easier to work with than my original version; I'd be grateful for comments
Tags: forgotten futures, jo walton, rpg, tooth and claw
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